Alright, alright, let’s talk about this… whatchamacallit… dnd tarot deck guide thingy. My grandkid showed me some fancy cards, said it’s for that game they play, dungeons and dragons or somethin’. Sounds complicated, but the cards, well, they’re kinda pretty, like them old picture books.
So, first off, what are these cards for? Seems like they ain’t just for playin’ games. My grandkid says you can, like, “call upon the forces of the universe” with ’em. Sounds like a bunch of hooey to me, but hey, whatever floats your boat. You flip a card, whenever you want, unless you’re fightin’ I guess, then you gotta be quick about it. And bam! Magic happens, or somethin’.
Now, there’s all sorts of different cards, see? Some got pictures of folks, some got weird symbols. My grandkid says there’s a whole book about what they mean. A “book of transformations,” he calls it. Guess that means the cards can change things, make things happen. Like, one card might mean good luck, another might mean trouble. Kinda like life, ain’t it? Ups and downs, sunshine and storms.
- Good cards, they’re like findin’ a twenty dollar bill in your old coat pocket. Happy stuff, you know? Maybe you get stronger, or healthier, or find some gold.
- Bad cards, well, those are like steppin’ in a cow pie barefoot. Not fun. Maybe you lose somethin’, or get hurt, or things just go plain wrong.
And get this, there’s even cards that ain’t so powerful, not like the really strong ones that can mess up the whole game. My grandkid says those strong cards are only for high-level players, whatever that means. He made some himself, a little bit weaker, so his friends don’t get too mad at him, I guess. Seems they usually find these cards in a box. And it has something to do with the ‘deck of many things’ and tarot.
Now, these cards, they ain’t just some scribbles on paper. Folks put a lot of work into ’em. There’s this fella, Fred Gissubel, made a whole deck, real purdy pictures. My grandkid showed me some animated ones too, they move and sparkle, real fancy. Someone even showed them off at a big get-together, a “Gen Con” thingy. Big deal, I guess.
So, how do you figure out what these cards mean? Well, my grandkid says the best way is to just look at ’em, one at a time. Read about what they mean, the good and the bad. See what the pictures are tellin’ ya. Some cards got things like “intuition,” “forgiveness,” “love,” all that feel-good stuff. Those are the easy ones. Then there’s ones like “the blind spot” which kinda shows you the way. It’s all about feelings and pictures you know?
And if you really wanna get into it, you can use a real tarot deck. Not just the ones in the game, but the ones people use for, you know, tellin’ the future and stuff. My grandkid says you can even use dice if you don’t have the cards, but the cards are better, more… real, I guess. You gotta pick a card every day and get a feel for it. Like getting to know a new neighbor, only it’s a picture on a card.
So, there you have it. A little somethin’ about this dnd tarot deck thingy. I still don’t understand half of it, but it seems like fun, in a weird, magical kinda way. Just remember, some cards are good, some are bad, and some are just plain confusing. Kinda like life, ain’t it?
And one more thing, don’t go messin’ with these cards if you don’t know what you’re doin’. You might end up with more trouble than you bargained for. Stick to the simple stuff, the good cards, and maybe you’ll get lucky. Or maybe you’ll just end up with a headache. Who knows? That’s the fun of it, I guess.
Tags: [dnd, tarot, deck, guide, cards, magic, game, items, transformations, illustrations, deck of many things]